Different races have their own unique abilities, but all races can acquire abilities by completing a quest for someone, or from armor and other apparel that was crafted, clothes that were made, and/or from unique magical artifacts or relics. Abilities/Active Effects differ from Powers in that they do not require activation and are not restricted to once-per-day uses like some powers are. Basically, while a spell is a learned technique to channel magic, a power is naturally gifted to the user.Ībilities/Active Effects are magical effects that, once obtained, are constantly active and increase various statistics and values relative to the person who has them. Different races have their own unique, specific power(s), but all races can gain powers from completing a quest for someone, or from various crafted armor, clothing and other apparel, and/or from unique magical artifacts.
They differ from spells in that Powers have zero Magicka cost, are not learned from Spell Tomes, and some can only be used once per day. Powers are magical effects that can be used by people to produce unique and powerful magical effects. There are also more obscure forms of magic that have appeared in the series: Each type works in different ways and creates different effects. For a description of each, see the Skills section.' ―Schools of Magicka description in Daggerfall
'The six major avenues of magical research: alteration, restoration, thaumaturgy, illusion, destruction, and mysticism.